ANIMAL LOOP: FACT SHEET
https://www.wozy.co/animal-loop/press/

Developer:   wOzy (wOzy Technologies LLC)
Created by:  Sebastián Salazar de Greiff
Released:    October 2026
Version:     2.0, with Frost Valley, out December 1, 2026
Platforms:   iPhone, iPad, iPhone Duo and Apple silicon Macs (as the iPad app)
Requires:    iOS 26 or iPadOS 26, or later
Price:       Free to download, with optional in-app purchases
Genre:       One-tap racing (Games > Arcade)
Services:    Game Center (friends, leaderboards, achievements) and iCloud sync
App Store:   https://apps.apple.com/us/app/animal-loop/id6806081867
Website:     https://www.wozy.co/animal-loop/
Dev diary:   https://www.wozy.co/animal-loop/blog/building-animal-loop/

READY-TO-USE LINES
One line:  The one-tap racing game.
Pitch:     No stick, no brake: your animal rolls on its own and every tap
           turns it.

WHAT'S NEW: VERSION 2.0, FROST VALLEY (DECEMBER 1, 2026)
Frost Valley, the fourth world: nine new tracks across a snowfield that turns
pink at dawn and glows with the aurora at night. The ice cracks as you roll
over it and breaks into water behind you, so you have to keep switching lanes.
Beat the Penguin in its Grand Prix and it joins your crew. Every racer gets a
Frost Valley app icon, too.
Dev diary: https://www.wozy.co/animal-loop/blog/building-frost-valley/

PREVIOUSLY: VERSION 1.1, SEASONAL UPDATE
Meet Turkey, the first seasonal racer. Turkey only comes around in November:
race on 15 different days that month and it joins your crew, with your days
adding up every year. The title screen now changes with the seasons too, from
winter snow to autumn leaves.
Dev diary: https://www.wozy.co/animal-loop/blog/meet-turkey/

SHORT DESCRIPTION
Animal Loop is a one-tap racing game for iPhone, iPad and Mac. Your animal
rolls on its own, and every tap turns it. Race 20 animals across 36 handmade
tracks in four worlds, take on a Grand Prix in every world, and race into the
night as the sun sets on every track.

LONG DESCRIPTION
In Animal Loop there is no stick and no brake. Your animal curls up and rolls
forward in a straight line, and each tap turns it. Time your taps to stay off
the walls and keep your hearts.

The game spans four worlds, each with nine handmade tracks, from simple loops
to knots that cross over and under themselves. Dune Flats brings switch gates
that flip which way a tap turns you, and bridges where the track passes back
under itself. Both show up in every world after that. Coral Shallows adds
sticky mud. Fern Hollow adds moles that dig you a shortcut. Frost Valley adds
ice that cracks under you and breaks into water behind you.

Every world ends with a Grand Prix: all nine tracks back to back, at the speed
you pick, against that world's rival animal. Win it and the rival joins your
crew. Once you've finished a Grand Prix, your Game Center friends race it with
you as ghosts. Every track also has its own day/night cycle, with shadows that
follow the sun.

THE WORLDS
- Dune Flats (World 1). Rival: Armadillo. Brings switch gates, plus bridges
  and tunnels. Tracks: Oasis, Canteen, Rattler, Saddle, Hourglass, Lasso,
  Tumbleweed, Gourd, Scorpion.
- Coral Shallows (World 2). Rival: Puffer. Brings sticky mud. Tracks: Bubble,
  Teardrop, Shield, Clover, Cove, Keyhole, Trefoil Knot, Totem, Anchor.
- Fern Hollow (World 3). Rival: Ladybug. Brings moles that dig you a shortcut.
  Tracks: Acorn, Leaf, Plectrum, Mitten, Horseshoe, Mushroom, Bunny, Tooth,
  Ivy Leaf.
- Frost Valley (World 4, out December 1, 2026). Rival: Penguin. Brings ice
  that cracks under you. Tracks: Snowball, Ice Cube, Ribbon Knot, Cocoa Mug,
  Gift Bag, Snowman, Star Knot, Bell, Snowflake.

WHY IT'S FUN TO PLAY
- One tap. Easy to pick up, hard to master. Your animal rolls on its own and
  every tap turns it. Anyone can play in seconds. Holding a clean line at top
  speed takes real skill.
- Four worlds that each play differently: switch gates and bridges from the
  very first world, sticky mud in Coral Shallows, mole shortcuts in Fern
  Hollow, cracking ice in Frost Valley, and walls of sand, stone, wood or
  ski-course posts that break apart if you keep hitting them. 36 handmade
  tracks, and no two ride the same.
- Race your friends' ghosts: once you've finished a world's Grand Prix, your
  Game Center friends who've raced it join you as ghosts, at the pace of their
  best times. Pass them, then brag about it.
- Prove you're the best in the Grand Prix: all nine tracks of a world back to
  back against its rival animal. Win, and the rival joins your crew.
- Plenty to unlock: 20 animals to collect, including Turkey, the first
  seasonal racer, and achievements to earn. Every racer can be earned in
  the game.
- Play anywhere: progress syncs through iCloud across iPhone, iPad and Mac.
  On iPhone Duo it plays folded or open, however you hold it.
- Free, and always growing: the whole game is free to download, and it keeps
  growing. Turkey, the first seasonal racer, joined in the seasonal update,
  and a whole new world, Frost Valley, arrives on December 1.

THE STORY BEHIND IT
- Sixteen years from sketch to App Store: Animal Loop began in 2010 as
  "Hamster Racing", a pen sketch made right after wOzy launched its first
  game, TicToe Fury, for the first iPad. It was shelved. Development restarted
  from scratch on July 28, 2026, and Sebastián Salazar de Greiff built the
  whole game on his own.
- A world that changes color with the sun: nothing in Animal Loop is a flat
  picture. The game draws every animal, tree and landmark itself, live, so the
  whole world shifts color with the sun, from golden mornings to moonlit nights.
- Every world has its own sound: all the music was made for the game. Each
  world plays the songs on its own instruments, so the desert, the sea, the
  forest and the snowfield each sound like a different place, and the music
  speeds up as you do.

THE RACERS (20)
Hedgehog (Spiky classic), Hamster (Cheeky & fast), Armadillo (Armoured
bruiser), Puffer (Inflate & dominate), Ladybug (Spotted & speedy), Penguin
(Toboggan racer), Chinchilla (Soft & silent), Chipmunk (Striped sprinter),
Mole (Digs, then wins), Tortoise (Slow but unstoppable), Frog (High jumper),
Sugar Glider (Glides through corners), Owl (Night watcher), Red Panda (Nimble
climber), Koala (Eucalyptus cruiser), Rabbit (Quick hopper), Octopus
(Eight-armed spinner), Turkey (Fan-tailed show-off), Otter (River runner),
Horsefish (Upright drifter).

ABOUT WOZY
wOzy is a small independent studio that has made iPhone and iPad apps and games
since 2010. It started as a small team in Colombia and is still small on
purpose. Its apps include Animal Loop, TicToe Fury, Odyz and Dapply.
Animal Loop was designed and built by Sebastián Salazar de Greiff, co-founder
of wOzy.
https://www.wozy.co/

ASSETS IN THIS KIT
- icon/: app icon, 1024x1024 PNG
- screenshots/: 15 in-game screenshots, JPG (home and track select at
  1206x2622, night home 920x2000, in-race shots 720x1565)
- in-hand/: 5 renders of the game on an iPhone held in a hand, transparent
  PNG (4 at 1606x2176, 1 at 740x1009)
- iphone-duo/: the game on iPhone Duo, folded (860x1112) and open
  (1500x1012), transparent PNG
- racers/: all 20 racers, transparent PNG
- animal-loop-key-art-1200x630.jpg

All assets may be used for coverage of Animal Loop.

PRESS CONTACT
https://www.wozy.co/contact/?app=animal-loop&type=press
