
Coming Soon: Frost Valley, Where the Road Breaks Behind You
A first look at Animal Loop's fourth world: where it stands, how its cracking ice works, and why it was the hardest thing in the game to get right.
Read the storyNotes from building a one-tap racing game: the ideas, the tools and the design decisions behind every track.

A first look at Animal Loop's fourth world: where it stands, how its cracking ice works, and why it was the hardest thing in the game to get right.
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The Thanksgiving update brings Animal Loop's first seasonal racer. Race on 15 days in November and Turkey joins your crew.
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How a shelved idea from the first iPad days became Animal Loop, and why I ended up writing my own track simulator and level editor to make it.
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