Animal Loop app icon: a smiling hedgehog PRESS KIT

Animal Loop

The one-tap racing game for iPhone, iPad and Mac. Your animal rolls on its own. Every tap turns it.

Download the press kit ZIP · 12 MB Contact us for press

Fact sheet

Developer
wOzy
Created by
Sebastián Salazar de Greiff
Released
October 2026
Latest version
2.0, with Frost Valley, out December 1, 2026
Platforms
iPhone, iPad, iPhone Duo and Apple silicon Macs (as the iPad app)
Price
Free to download, with optional in-app purchases
Genre
One-tap racing (Games › Arcade)
Requires
iOS 26 or iPadOS 26, or later
Game Center and iCloud
Friends, leaderboards and achievements; progress syncs across devices
App Store
Animal Loop on the App Store
Website
wozy.co/animal-loop
Press contact
Contact form

Ready-to-use lines

Quote these as they are. Tap Copy to grab one.

  • One line

    The one-tap racing game.
  • Pitch

    No stick, no brake: your animal rolls on its own and every tap turns it.
  • Short description

    Animal Loop is a one-tap racing game for iPhone, iPad and Mac. Your animal rolls on its own, and every tap turns it. Race 20 animals across 36 handmade tracks in four worlds, take on a Grand Prix in every world, and race into the night as the sun sets on every track.

What's new

Three Frost Valley screenshots: Snowball at dusk and by day, and Gift Bag with its frozen lake

Version 2.0 · New world · December 1, 2026

Frost Valley, the fourth world

Nine new tracks across a snowfield that turns pink at dawn and glows with the aurora at night. The ice cracks as you roll over it and breaks into water behind you, so you have to keep switching lanes. Beat the Penguin in its Grand Prix and it joins your crew. Every racer gets a Frost Valley app icon, too.

Read the dev diary post

Turkey cheering with its tail fan spread on autumn hills

Version 1.1 · Seasonal update

Meet Turkey, the first seasonal racer

Turkey only comes around in November: race on 15 different days that month and it joins your crew, with your days adding up every year. The title screen now changes with the seasons too, from winter snow to autumn leaves.

Read the dev diary post

About the game

Short description

Animal Loop is a one-tap racing game for iPhone, iPad and Mac. Your animal rolls on its own, and every tap turns it. Race 20 animals across 36 handmade tracks in four worlds, take on a Grand Prix in every world, and race into the night as the sun sets on every track.

Long description

In Animal Loop there is no stick and no brake. Your animal curls up and rolls forward in a straight line, and each tap turns it. Time your taps to stay off the walls and keep your hearts.

The game spans four worlds, each with nine handmade tracks, from simple loops to knots that cross over and under themselves. Dune Flats brings switch gates that flip which way a tap turns you, and bridges where the track passes back under itself. Both show up in every world after that. Coral Shallows adds sticky mud. Fern Hollow adds moles that dig you a shortcut. Frost Valley adds ice that cracks under you and breaks into water behind you.

Every world ends with a Grand Prix: all nine tracks back to back, at the speed you pick, against that world's rival animal. Win it and the rival joins your crew. Once you've finished a Grand Prix, your Game Center friends race it with you as ghosts. Every track also has its own day/night cycle, with shadows that follow the sun.

The worlds

Nine handmade tracks in each, named for the shape they draw. Switch gates and bridges show up in every world from Dune Flats on.

  • World 1

    Dune Flats

    Rival: Armadillo
    Brings: switch gates, plus bridges and tunnels

    • Oasis
    • Canteen
    • Rattler
    • Saddle
    • Hourglass
    • Lasso
    • Tumbleweed
    • Gourd
    • Scorpion
  • World 2

    Coral Shallows

    Rival: Puffer
    Brings: sticky mud

    • Bubble
    • Teardrop
    • Shield
    • Clover
    • Cove
    • Keyhole
    • Trefoil Knot
    • Totem
    • Anchor
  • World 3

    Fern Hollow

    Rival: Ladybug
    Brings: moles that dig you a shortcut

    • Acorn
    • Leaf
    • Plectrum
    • Mitten
    • Horseshoe
    • Mushroom
    • Bunny
    • Tooth
    • Ivy Leaf
  • World 4 · December 1

    Frost Valley

    Rival: Penguin
    Brings: ice that cracks under you

    • Snowball
    • Ice Cube
    • Ribbon Knot
    • Cocoa Mug
    • Gift Bag
    • Snowman
    • Star Knot
    • Bell
    • Snowflake

Why it's fun to play

  • One tap. Easy to pick up, hard to master.

    Your animal rolls on its own and every tap turns it. Anyone can play in seconds. Holding a clean line at top speed takes real skill.

  • Four worlds that each play differently

    Switch gates and bridges from the very first world, sticky mud in Coral Shallows, mole shortcuts in Fern Hollow, cracking ice in Frost Valley, and walls of sand, stone, wood or ski-course posts that break apart if you keep hitting them. 36 handmade tracks, and no two ride the same.

  • Race your friends' ghosts

    Once you've finished a world's Grand Prix, your Game Center friends who've raced it join you as ghosts, at the pace of their best times. Pass them, then brag about it.

  • Prove you're the best in the Grand Prix

    Race all nine tracks of a world back to back against its rival animal. Win, and the rival joins your crew.

  • Plenty to unlock

    Collect 20 animals, including Turkey, the first seasonal racer, and earn achievements along the way. Every racer can be earned in the game.

  • Play anywhere

    Your progress syncs through iCloud across iPhone, iPad and Mac. On iPhone Duo it plays folded or open, however you hold it.

  • Free, and always growing

    The whole game is free to download, and it keeps growing: Turkey, the first seasonal racer, joined in the seasonal update, and a whole new world, Frost Valley, arrives on December 1.

The story behind it

  • Sixteen years from sketch to App Store

    Animal Loop began in 2010 as Hamster Racing, a pen sketch made right after wOzy launched its first game, TicToe Fury, for the first iPad. It was shelved. Development finally restarted from scratch on July 28, 2026, and Sebastián Salazar de Greiff, co-founder of wOzy, built the whole game on his own.

  • A world that changes color with the sun

    Nothing in Animal Loop is a flat picture. The game draws every animal, tree and landmark itself, live, so the whole world shifts color with the sun, from golden mornings to moonlit nights.

  • Every world has its own sound

    All the music was made for the game. Each world plays the songs on its own instruments, so the desert, the sea, the forest and the snowfield each sound like a different place, and the music speeds up as you do.

The full story is in the dev diary: One Tap, Twenty-Seven Tracks, and a Simulation Engine I Never Planned to Build.

Screenshots

Tap any image to download it. All of them are in the ZIP above.

Phone in hand

Animal Loop on an iPhone, held in a hand. Transparent PNGs, 1606 × 2176 unless noted, ready to drop on any background.

iPhone Duo

Animal Loop on iPhone Duo, folded and open. Transparent PNGs, ready to drop on any background.

Icon and key art

The racers

All 20 racers as transparent PNGs, with the tagline each one has in the game.

About wOzy

wOzy is a small independent studio that has made iPhone and iPad apps and games since 2010. It started as a small team in Colombia and is still small on purpose. Its apps include Animal Loop, TicToe Fury, Odyz and Dapply.

  • Sebastián Salazar de GreiffCreator of Animal Loop, co-founder of wOzy

Press contact

For interviews, review access or anything else, send us a message. All assets on this page may be used for coverage of Animal Loop.

Contact us for press