Fact sheet
- Developer
- wOzy
- Created by
- Sebastián Salazar de Greiff
- Released
- October 2026
- Latest version
- 2.0, with Frost Valley, out December 1, 2026
- Platforms
- iPhone, iPad, iPhone Duo and Apple silicon Macs (as the iPad app)
- Price
- Free to download, with optional in-app purchases
- Genre
- One-tap racing (Games › Arcade)
- Requires
- iOS 26 or iPadOS 26, or later
- Game Center and iCloud
- Friends, leaderboards and achievements; progress syncs across devices
- App Store
- Animal Loop on the App Store
- Website
- wozy.co/animal-loop
- Press contact
- Contact form
Ready-to-use lines
Quote these as they are. Tap Copy to grab one.
One line
The one-tap racing game.
Pitch
No stick, no brake: your animal rolls on its own and every tap turns it.
Short description
Animal Loop is a one-tap racing game for iPhone, iPad and Mac. Your animal rolls on its own, and every tap turns it. Race 20 animals across 36 handmade tracks in four worlds, take on a Grand Prix in every world, and race into the night as the sun sets on every track.
What's new
Version 2.0 · New world · December 1, 2026
Frost Valley, the fourth world
Nine new tracks across a snowfield that turns pink at dawn and glows with the aurora at night. The ice cracks as you roll over it and breaks into water behind you, so you have to keep switching lanes. Beat the Penguin in its Grand Prix and it joins your crew. Every racer gets a Frost Valley app icon, too.
Version 1.1 · Seasonal update
Meet Turkey, the first seasonal racer
Turkey only comes around in November: race on 15 different days that month and it joins your crew, with your days adding up every year. The title screen now changes with the seasons too, from winter snow to autumn leaves.
About the game
Short description
Animal Loop is a one-tap racing game for iPhone, iPad and Mac. Your animal rolls on its own, and every tap turns it. Race 20 animals across 36 handmade tracks in four worlds, take on a Grand Prix in every world, and race into the night as the sun sets on every track.
Long description
In Animal Loop there is no stick and no brake. Your animal curls up and rolls forward in a straight line, and each tap turns it. Time your taps to stay off the walls and keep your hearts.
The game spans four worlds, each with nine handmade tracks, from simple loops to knots that cross over and under themselves. Dune Flats brings switch gates that flip which way a tap turns you, and bridges where the track passes back under itself. Both show up in every world after that. Coral Shallows adds sticky mud. Fern Hollow adds moles that dig you a shortcut. Frost Valley adds ice that cracks under you and breaks into water behind you.
Every world ends with a Grand Prix: all nine tracks back to back, at the speed you pick, against that world's rival animal. Win it and the rival joins your crew. Once you've finished a Grand Prix, your Game Center friends race it with you as ghosts. Every track also has its own day/night cycle, with shadows that follow the sun.
The worlds
Nine handmade tracks in each, named for the shape they draw. Switch gates and bridges show up in every world from Dune Flats on.
-
World 1
Dune Flats

Rival: Armadillo
Brings: switch gates, plus bridges and tunnels- Oasis
- Canteen
- Rattler
- Saddle
- Hourglass
- Lasso
- Tumbleweed
- Gourd
- Scorpion
-
World 2
Coral Shallows

Rival: Puffer
Brings: sticky mud- Bubble
- Teardrop
- Shield
- Clover
- Cove
- Keyhole
- Trefoil Knot
- Totem
- Anchor
-
World 3
Fern Hollow

Rival: Ladybug
Brings: moles that dig you a shortcut- Acorn
- Leaf
- Plectrum
- Mitten
- Horseshoe
- Mushroom
- Bunny
- Tooth
- Ivy Leaf
-
World 4 · December 1
Frost Valley

Rival: Penguin
Brings: ice that cracks under you- Snowball
- Ice Cube
- Ribbon Knot
- Cocoa Mug
- Gift Bag
- Snowman
- Star Knot
- Bell
- Snowflake
Why it's fun to play
One tap. Easy to pick up, hard to master.
Your animal rolls on its own and every tap turns it. Anyone can play in seconds. Holding a clean line at top speed takes real skill.
Four worlds that each play differently
Switch gates and bridges from the very first world, sticky mud in Coral Shallows, mole shortcuts in Fern Hollow, cracking ice in Frost Valley, and walls of sand, stone, wood or ski-course posts that break apart if you keep hitting them. 36 handmade tracks, and no two ride the same.
Race your friends' ghosts
Once you've finished a world's Grand Prix, your Game Center friends who've raced it join you as ghosts, at the pace of their best times. Pass them, then brag about it.
Prove you're the best in the Grand Prix
Race all nine tracks of a world back to back against its rival animal. Win, and the rival joins your crew.
Plenty to unlock
Collect 20 animals, including Turkey, the first seasonal racer, and earn achievements along the way. Every racer can be earned in the game.
Play anywhere
Your progress syncs through iCloud across iPhone, iPad and Mac. On iPhone Duo it plays folded or open, however you hold it.
Free, and always growing
The whole game is free to download, and it keeps growing: Turkey, the first seasonal racer, joined in the seasonal update, and a whole new world, Frost Valley, arrives on December 1.
The story behind it
Sixteen years from sketch to App Store
Animal Loop began in 2010 as Hamster Racing, a pen sketch made right after wOzy launched its first game, TicToe Fury, for the first iPad. It was shelved. Development finally restarted from scratch on July 28, 2026, and Sebastián Salazar de Greiff, co-founder of wOzy, built the whole game on his own.
A world that changes color with the sun
Nothing in Animal Loop is a flat picture. The game draws every animal, tree and landmark itself, live, so the whole world shifts color with the sun, from golden mornings to moonlit nights.
Every world has its own sound
All the music was made for the game. Each world plays the songs on its own instruments, so the desert, the sea, the forest and the snowfield each sound like a different place, and the music speeds up as you do.
The full story is in the dev diary: One Tap, Twenty-Seven Tracks, and a Simulation Engine I Never Planned to Build.
Screenshots
Tap any image to download it. All of them are in the ZIP above.
Home screen, Dune Flats
Home screen, Coral Shallows
Home screen at night
Track select: Dune Flats
Track select: Coral Shallows
Track select: Fern Hollow
Dune Flats at noon
Dune Flats at midnight
Coral Shallows: Trefoil
Coral Shallows: Figure 8
Fern Hollow: Mushroom
Dune Flats: Figure 8
Frost Valley: Snowball
Frost Valley: Gift Bag
Frost Valley: Snowman
Phone in hand
Animal Loop on an iPhone, held in a hand. Transparent PNGs, 1606 × 2176 unless noted, ready to drop on any background.
iPhone Duo
Animal Loop on iPhone Duo, folded and open. Transparent PNGs, ready to drop on any background.
Icon and key art
The racers
All 20 racers as transparent PNGs, with the tagline each one has in the game.
ArmadilloArmoured bruiser
ChinchillaSoft & silent
ChipmunkStriped sprinter
FrogHigh jumper
HamsterCheeky & fast
HedgehogSpiky classic
HorsefishUpright drifter
KoalaEucalyptus cruiser
LadybugSpotted & speedy
MoleDigs, then wins
OctopusEight-armed spinner
OtterRiver runner
OwlNight watcher
PenguinToboggan racer
PufferInflate & dominate
RabbitQuick hopper
Red pandaNimble climber
Sugar gliderGlides through corners
TortoiseSlow but unstoppable
TurkeyFan-tailed show-off
About wOzy
wOzy is a small independent studio that has made iPhone and iPad apps and games since 2010. It started as a small team in Colombia and is still small on purpose. Its apps include Animal Loop, TicToe Fury, Odyz and Dapply.
- Sebastián Salazar de GreiffCreator of Animal Loop, co-founder of wOzy
Press contact
For interviews, review access or anything else, send us a message. All assets on this page may be used for coverage of Animal Loop.
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Key art